How we built a spatial design platform that fuses virtual reality with physical motion-tracked models


Mixed Reality Design Service


Virtual Reality
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“The code and the work were of good quality and were really what we were looking for. They were able to bring technical design thinking to the project. Project management was tight and I always knew what was happening.“
Daniel Kiyoi - Apptension Client
Daniel Kiyoi
Magic Dusk
“Apptension was flexible and professional. When I needed to quickly add capacity, it took a week or two at worst - often days. The cooperation enabled me to slowly scale up my own IT team, and the company was very helpful until the last moments of the transition.”
Mateusz Oleksiuk - testimonial
Mateusz Oleksiuk
"The project’s success has resulted in a long-term partnership for design and development. Apptension is a fantastic partner, who is willing to go above and beyond in order to deliver what the client needs."
Apptension Client
Catarina Rocha
p(r)oud solutions
What our partners say about us?


Create Virtual Reality you can touch


  • Strategy,
  • Concept Design,
  • Unity Development, Game Concept Development, MVP Development
Forget costly prototypes for every iteration when designing and developing new spaces! Hyper's goal was to allow users to instantly and accurately preview their design proposals.

Whether testing a new material within a car, or adjusting the interior configuration of a hotel room, you should be able to see and feel results in seconds.


Build Hyper from SDK to a website


  • Firebase, Unity, OpenVR, Visual Studio App Center
We were approached by Unit9 to function as a tech and creative partner for the project. Hyper required a flawless blend of multiple technologies, like VR headsets, real-time motion tracking of various objects, and allowing for haptic experiences on top of that. Using Unity engine and top VR development technology, we had to create a bridge between the tangible and the virtual.


Industry-changing mixed reality design service

Hyper offers a more sustainable design process that eliminates the need to build and rebuild complex prototypes, whilst reducing sign-off times and total spend. We had to overcome some pains with the still nascent VR technology, and research optimal conditions for minimal eye strain. We have also created tools to take advantage of tracking user’s hand movements and tested the solution on scaled-up mock-ups of aircraft interiors.

Looking for similar outcomes?

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See Hyper for yourself